Plato Data Intelligence.
Vertical Search & Ai.

Warzone Season 4 Key Patch Notes

Date:

Warzone Season 4 released on June 14. With the update comes new content, balance updates, and bug fixes. To get a strong start to the season, here are a few key details that should help any gamer to dominate Vondel and its new season. For all Warzone Season 4 Patch Notes, players can find them on the official Call of Duty website.


The new and limited-time event: Assault on Vondel

The assault of the new map Vondel will be their first community event in which players can secure and restore the city by earning medals and completing the community and mastery challenges.

  • Community Challenges: All Players must work together to gather medals through classic challenges, unlocking the following:
    • Taxi Boat and Trams
    • Reinforcement Flare Field Upgrade
    • Favorite Supply Box
    • New Tonfa Melee Weapon.
  • Mastery Challenges: Individual challenges that are directly tied to a cosmetic reward while also contributing to the Community Challenge. The most efficient way to get all cosmetic rewards is to land on Vondel, but playing across the game is also supported.

Primary Points of Interest on Vondel

  • Castle
  • Central Station
  • City Hall
  • Cruise Terminal
  • Exhibit
  • Fire Department
  • Floating District
  • Graveyard
  • Mall
  • Market
  • Museum
  • Police Station
  • Stadium
  • University
  • Zoo

New and limited-time mode: Lockdown Vondel | In-Season

Inspired by the Multiplayer mode Hardpoint. Rather than the usual competition of being the last squad standing, the new mode Lockdown will task teams with capturing and holding zones around Vondel. The game will conclude when the first team reaches the score limit and wins.

  • Key Highlights:
    • Objective-based gameplay
    • Allows for Custom Loadouts right at the start of the match
    • Frequent engagements

Maximum health increase

The base Player Health has been increased to 100 to 150, allowing maximum health up to 300 for a Player with full Armor Plates.

This major update will slow Time to Kill speed roughly by 20%, giving the Players a chance to escape more gunfights. This will also bring Players to brush up on their aim and force them to land more shots because of the accuracy it will take to eliminate enemies.

This officially means that the number of bullets to down a Player has increased. The update has also increased the time to regenerate full health, allowing Players to exploit on the damage done, providing an upgrade on value to the stim tactical.

These new additions apply to all maps and all modes in Warzone Season 04, including Ranked Play and DMZ.

More Adjustments in Gameplay

  • Armor Plates | Quality of Life
    • Players will automatically pick up 9 Armor Plates – 3 in the active Loadout slot and 2 full stacks in the Backpack. Players will have to manually pick up Armor Plates beyond that threshold to create more stacks in their Backpack.
  • Armor Box | Quality of Life
    • Players will now receive a fixed number of 6 Armor Plates from Armor Boxes regardless of how many they already have.
  • Munitions Box | Quality of Life
    • Players will now receive a fixed stack of Weapon ammo from Munitions Boxes regardless of how much they already have.
    • To clarify, Lethal and Tactical Equipment will still only Refill to the maximum the Player can hold in their active Loadout slots.
  • Vehicle Fuel
    • Gas Cans will now drain a percentage of total Gas while refueling a Vehicle.
    • You can now siphon Gas out of a Vehicle using a Gas Can.
    • Rather than catching fire when out of fuel, the Heavy Chopper will now drop out of the air.

The Armor Box and Munitions Box upgrades are designed to improve the gameplay loop. Previously Players would have to remember to drop their Armor Plates and Ammo in order to fill them. Now Players are awarded the maximum amount regardless of the current number.

Reconnect Feature Confirmed (Beta)

Players that experience a client crash on their device will be able to rejoin their match within a four-minute time frame.

  • Criteria Needed to Rejoin:
    • Players must have at least 1 Squad member remaining alive.
      • This does not apply to Solo Playlists.
    • There must be at least 5 Squads remaining in the match.
  • Note:
    • Playlist updates that go live during a match in progress will prevent Players from using the Rejoin feature.
  • Known Issues:
    • Last remaining teammate disconnecting may result in an undesirable spectator experience while the final teammate attempts to reconnect. 
    • Rejoining while still in the Driver seat of a vehicle will remove the player’s hands. Can be resolved by switching weapons.
    • The functionality of Rejoin in Ranked Play is detailed in the Ranked Play section below.

Enemy NPC Combatants Removed from active Strongholds

Though Players still have to fight enemy bots at Blacksite locations, they no longer have to worry about AI ruining their chances to capture Strongholds during Battle Royale. Not only that, but the update also makes it possible for Players to redeem a Stronghold that has been captured by another squad.

Warzone Season 4 Patch Notes Weapon Balancing

These changes to Player Health and the application of Armor Damage ultimately result in the Time to Kill feeling slower, more consistent, and more predictable at every engagement distance.

While a select few Weapons are listed below, it is important to note that most Weapons will see their effectiveness altered as a result of the change to Armor Damage. For now, we will be retiring the term “Armor Damage” and any future changes that are Warzone specific will be followed by “Warzone Only.”

» Battle Rifles « 

  • Cronen Squall 
    • Full-Auto
      • Bullets to Kill increased by 2 | Warzone Only
      • Maximum Damage increased | Warzone Only
      • Minimum Damage added | Warzone Only
    • Semi-Auto
      • Bullets to Kill increased by 1 | Warzone Only
      • Maximum Damage decreased | Warzone Only
      • Minimum Damage increased | Warzone Only

» Shotguns « 

  • Bryson 800 
    • Minimum Damage decreased | Warzone Only
    • Head Multiplier increased 
    • Neck Multiplier increased 
    • Upper Torso Multiplier increased 
    • Arm Multipliers increased 
    • Leg Multipliers increased 
  • Bryson 890 
    • Minimum Damage decreased | Warzone Only
    • Head Multiplier increased 
    • Neck Multiplier increased 
    • Upper Torso Multiplier increased 
    • Arm Multipliers increased 
    • Leg Multipliers increased 
  • Expedite 12 
    • Minimum Damage added | Warzone Only 
    • Leg Multipliers increased 
  • KV Broadside 
    • Mid Damage decreased 
  • Lockwood 300 
    • Minimum Damage decreased | Warzone Only
    • Head Multiplier increased 
    • Neck Multiplier increased 
    • Upper Torso Multiplier increased 
    • Arm Multipliers increased 
    • Leg Multipliers increased 
    • Hip to ADS Spread transition speed increased
      • Becomes accurate faster after aiming down sights 
    • Mid Damage Ranges increased 
    • Mid Damage decreased slightly 

» Submachine Guns « 

  • Fennec 45 
    • Bullets to Kill decreased by 1 | Warzone Only

Attachments

  • FTAC Siege 
    • Akimbo FTAC Siege (NEW)
      • Unlock through in-game Challenge: 25 Hip Fire Operator kills with the FTAC Siege
  • Kastov-74u 
    • KSTV-17 Barrel (NEW)
      • Added to Kastov-74u progression, replaces 5.45 Tracer at Level 9
        • Players who have progressed beyond this level will have it retroactively granted to their account following the launch of Season 4 
  • KV Broadside 
    • 12 Gauge Dragon’s Breath
      • Close-range Damage increased slightly 

Loadout additions with three new weapons

Tempus Razor Back: Assault Rifle

  • A masterclass in exceptional manufacturing, this Tempus Armament assault rifle features a bullpup design and frame vibration control, resulting in a smooth and controllable full-auto 5.56 weapon.
    • Unlock in Battle Pass Sector D13

ISO 45: Submachine Gun

  • The ISO Platform’s answer to room clearing. This SMG dominates with a high fire rate and a stopping power of .45 Auto rounds.
    • Unlock in Battle Pass Sector D19

Tonfa: Melee

  • This hard-polymer, edgeless melee weapon delivers blunt trauma without risk of dulling or breaking. Versatile, comfortable, and lethal in the right hands.
    • Unlock via Assault on Vondel Event

Warzone Season 4 Patch Notes Bug Fixes


A new update brings lots of bug fixes to help improve the gaming experience. Here’s a list of all the fixes that come with the season’s update:

Warzone Season 4 Patch Notes Warzone Ranked Play

  • Fixed an issue that prevented the Apply All Plates setting from taking into consideration any new Armor Plates that were looted while plating.
  • Fixed an issue that prevented spectators from hearing Proximity Voice Chat.
  • Fixed an issue that caused the Deployable Buy Station icon on the Tac Map to remain white during Fire Sale Public Events.
  • Fixed an issue that caused an elimination to not count if the target Player disconnected in the middle of an execution animation.
  • Fixed an issue that caused the Player Buyback cost in the Squad widget to not properly reflect the Firesale Public Event discount.
  • Fixed an issue that prevented Players from being able to pick up ground loot while in a Weapon reload animation.
  • Fixed an issue that caused Players to receive 100% of Progression XP as Weapon XP when completing Contracts, which has now been appropriately reduced to 20% as originally intended.
  • Fixed an issue that prevented Players returning from the Gulag from seeing Most Wanted Contract target icons on the Tac Map.
  • Fixed an issue that caused the Deployable Buy Station Tac Map icon to remain white during Fire Sale Public Events.
  • Fixed an issue causing an equipped heartbeat sensor to drop with 1% battery life after equipping a loadout. The heartbeat sensor will now drop with the correct remaining battery percentage.
  • Fixed an issue causing the gas to do less damage to the Players health during the first three circles. 
  • Fixed an issue that prevented Players from receiving a Killstreak warning when the backpack UI was open. 
  • Fixed an issue that caused the Plunder scoreboard to not display completed Contract total and Supply Box total. 
  • Fixed an issue in Battle Royale that caused inactive Contracts to disappear from the Tac Map if Players picked up an active Contract. 
  • Fixed an issue where Perk Packages were impossible to pick up on the train.
  • Fixed an issue that caused the Train to unintendedly eliminate Players within close proximity while not in motion.
  • Fixed an issue that was causing Players to resist more Gas damage than intended with Gas Masks during the first 4 Circles.
  • Fixed a number of incorrect Buy Station spawn locations across Al Mazrah.
  • Fixed an issue that caused the Birdseye Perk to not function properly in Battle Royale.
  • Fixed an issue causing missing UI elements for the Champion’s Quest objective.

DMZ

  • Fixed an issue where enemy combatants were not using Gas Masks
  • Fixed an issue preventing several Blueprints from working properly in DMZ 
  • Fixed an issue where, when a Player defusing the charge at a supply site is downed (interrupting the defusing), the charge is no longer incorrectly defused 
  • Fixed an issue where pleading for help while on the train could cause the camera to act incorrectly
  • Fixed an issue where some laser traps were not visible in the Koschei Complex
  • Fixed an issue where Players were unable to join in progress when part of the Squad transitions to the Koschei Complex from Al Mazrah
  • Fixed an issue where stowed Weapons weren’t reporting mission progress

Weapons

  • Fixed an issue with the SZ Aggressor-IR Optic where its ADS penalty was higher than intended 
  • Fixed an issue with 12-Gauge Dragon’s Breath residual damage where it would be counted as a headshot for scoring 
  • Fixed an issue that caused Death Effects to intermittently occur on incorrect bodies 
  • Fixed numerous incorrect Attachment unlock criteria
  • Fixed an issue where the in-game challenge completed overlay for the KL40-M2 Drill underbarrel Attachment showed a placeholder name
  • Fixed an issue causing the .300 BLK Overpressured +P ammunition to remain locked without unlock requirements, despite the Weapon being at max level
  • Fixed an issue where Bipod Attachments were not blocked on some Weapons when using the canted iron sights

Global

  • Fixed an issue where exiting the Tactical Camera would sometimes leave a blurry screen 
  • Fixed an issue where the Player would have their controls locked if they tried to re-enter a Recon Drone as it dies, while looking through a Spotter Scope
  • Fixed an issue where the Wheelson could be deployed on top of other vehicles
  • Fixed an issue where the Player’s FOV would remained zoomed in after leaving control of the Gunship
  • Fixed an issue that prevented bots from being able to revive downed teammates
  • Fixed an issue where Weapon progress trackers could become misaligned with their Weapons in the Weapon Challenges menu
  • Fixed an issue where the Buy Battle Pass menu launched abruptly when accessed for the second time while on View Map in the Battle Pass tab
  • Fixed an issue where the Operator could disappear when the Player enters the Emblem or Calling Card tab and goes back
  • Fixed an issue where Players could experience dropped frames when switching Calling Card tabs
  • Fixed an issue where loot could be destroyed if a Player died on top of an exploding vehicle
  • Fixed an issue where the Player would exit the Light Helo but still remain inside of it
  • Fixed an issue that could cause Players to end up in a broken state when performing a roof exit on a vehicle as it blew up
  • Fixed an issue where vehicles didn’t collide with Players reviving other Players
  • Fixed an issue where collision sounds on the armor of the armored pickup truck didn’t play
  • Fixed an issue causing a number of missing vehicle icons in Ground War’s Tac Map legend

Special Ops

  • Fixed an issue with timers conflicting with one another during the puzzle in Atomgrad Raid Episode 01
  • Fixed an issue where Players could crash if they used the Restart from Checkpoint feature in the maze in Atomgrad Raid Episode 01
  • Fixed an issue where Players could crash if they lingered at a puzzle for a long time in Atomgrad Raid Episode 01
  • Fixed an issue where the Oxygen Tank would disappear while ledge hanging in Atomgrad Raid Episode 01
  • Fixed an issue where enemies would plant bombs in the wall in Defender: Hafid Port
  • Fixed an issue where Players that have not made a Custom Loadout will see overlapping default Loadout UI

Warzone Season 4 Patch Notes Multiplayer

  • Fixed several exploits with the Tactical Camera
  • Fixed an out-of-bounds issue with the Recon Drone
  • Fixed an issue where Players would sometimes not receive the proper rewards when killing Players downed in Last Stand
  • Fixed a connection timeout issue some Players would encounter in Drop Zone
  • Fixed a bug where some melee kills would not count as one-hit-kills in One in the Chamber
  • Fixed an issue where some in-game Weapon challenge camo unlock text was cut off and did not include the Weapon name
  • Fixed an issue in Private Matches where the Player could not earn Killstreaks properly with the “Retain Streaks on Death” and “Persistent Streak Progress” options turned on

Stay Connected

You can find more articles like ‘Warzone Season 4 Patch Notes’ and you can ‘Like The Game Haus on Facebook and ‘Follow’ us on Twitter for more sports and esports articles from other great TGH writers along with Claire!

“From Our Haus to Yours”

spot_img

Latest Intelligence

spot_img

Chat with us

Hi there! How can I help you?