The Paladin class in Hearthstone usually finds various Aggro archetypes to maintain a presence in the meta. While over the years, some Control or Midrange archetypes managed to pop up, the constant new releases to support new tribes had negatively impacted the class. With too many tribal cards to choose from, which constantly rotate in and out of the Standard format, it’s quite difficult to maintain a competitive tribal deck.
The class is currently the most popular one in Standard due to three viable archetypes, which all perform well against most meta decks. Secret, Libram Secret, and Aggro Paladins are currently swarming the ladder due to their power levels after the latest expansion. The Wild and Classic format also has Paladin highly ranked with Aggro decks, since they swarm the board with cheap creatures before the opponent can answer.
With three ranked modes currently available, we made a list of decks you can play to climb easier in whatever mode you prefer. Below each deck, you’ll find a code you can copy to paste the list directly into your Hearthstone collection.
Here are the best Hearthstone Paladin decks currently.
Secret Paladin uses draw cards alongside Secrets to create a powerful board and give no chance for the opponent to answer. They’ll have to go through various scenarios based on which Secret you might have and might go for subotipmal plays to test for them. The deck is strong and puts enemies in a difficult spot. Even the most experienced players have an issue dealing with this deck, since even if you know which Secret it might be, you have to play around it, which sometimes is quite hard.
The plan is to mulligan for the First Day of School, Sword of the Fallen, and Knight of Anointment. These three cards are your early-game plays. They allow you to start to build a powerful board and run with the game.
Secret Libram Paladin
This Libram Secret deck is an extension of the Secret Paladin, except it trades away some early-game minions for Librams, which are powerful spells with game-changing effects. On top of using these spells, the deck adds some Libram-enhancing creatures that boost the power level to record highs. The deck is better suited to deal with Control-oriented decks, which might run over the Secret Paladin. It’s much more balanced and isn’t as early-game oriented as the previous one.
The plan is to mulligan for the First Day of School, Sword of the Fallen, and Aldor Attendant. The last one is crucial in playing early on to reduce the mana costs of all Librams going forward.
If you don’t want to bother with Secrets or Librams, then Aggro Paladin is for you. It’s a more simple deck to play, requiring no second-thoughts when playing one of those powerful spells. You have to play your minions on curve and rush your opponent’s face. Sometimes you might need to trade on the board to control the general state of the game, but most of the time you’ll be chipping your opponent’s health bar.
The plan is to mulligan for the First Day of School, Righteous Protector, and Knight of Anointment. These three cards are strong zero or one-mana plays during your first couple of turns. A powerful minion generated by the first card can be easily protected for a couple of turns by Righteous Protector.
Unlike its Standard counterpart, Aggro Paladin in Wild runs some Secrets to make it more powerful. Oh my Yogg! in particular is a strong card that disrupts your opponent’s game plan and allows you to build a wide and powerful board. Chipping your opponent’s health bar from the first turn is your key to victory.
The plan is to mulligan for the Call to Arms, Righteous Protector, and Sword of the Fallen. While the four-mana Call to Arms might seem like a bad idea to keep in hand, it’s very impactful once it comes down swinging on the fourth turn, so sacrificing an early-game draw for it is a good trade-off.
Aggro Paladin in the Classic format uses various creatures with buffs or Charge alongside Divine Favor, a card that allows you to easily refill your hand after you’ve emptied it. The deck is easy to play since it has a lot of low-mana cards and you won’t have to think twice before playing something like other decks. The deck used to be disdained due to Divine Favor, which promotes unhealthy gameplay, where you can easily throw your minions into the fray one after another, and then just draw the rest of your deck easily to match your opponent’s number of cards in hand.
Mulligan for Argent Squire, Leper Gnome, and Worgen Infiltrator early on. These one-mana cards will allow you to have a decent board early on and slowly chip your opponent’s health starting from the second turn.
A more balanced deck, Midrange Paladin requires you to closely consider every card usage. It doesn’t have a clear win condition and relies on slowly building a board advantage without falling too far behind on health. Trade efficiently on board and keep your Wild Pyromancer and Equality combos for wide boards. Avoid wasting them for one or two minions. If you feel the need to take down a certain powerful minion, there’s plenty of other ways to take them down such as Equality into Elven Archer, or Humility into Stampeding Kodo. Just remember there are a lot of late-game threats you might need an answer for, so think twice before you use these devastating combos to destroy any minion.
Mulligan for Knife Juggler, Acolyte of Pain, and Harvest Golem. These early-game cards should help you maintain a strong board presence, while you draw the rest of your deck.
Riot reveals planned changes to weaken Lillia’s early game, buff durability and scaling
She’ll still be a scary threat when the mid-to-late game rolls around.
The post Riot reveals planned changes to weaken Lillia’s early game, buff durability and scaling appeared first on Dot Esports.
Many people know Lillia as League of Legends‘ resident Bashful Bloom in the jungle, where she has made a name for herself among pro play and solo queue play alike. However, Riot Games has detailed some changes for the champion that will pull back some power from her early game to make room for more durability and late game power.
Game designer Daniel “Maxw3ll” Emmons gave the players a general overview of some of the planned adjustments, which consisted of giving her Q ability a regeneration effect while dealing damage-over-time, while also getting more base damage, and an AP scaler.
On the other hand, the developers are looking to nerf how much movement speed Lillia gains from her Blooming Blows ability in the early portions of the game, while also increasing the cooldown on her Swirlseed. Her ability to whack people with her Q, then dance around them with her increased speed made her so annoying to deal with pre-level six. She will also be getting a nerf to her ultimate, Lilting Lullaby, but that change hasn’t been detailed just yet.
The goal for these changes is to make her more widespread towards solo queue, instead of just being a pro play focused champion. Currently, Lillia has a 42.7 percent win rate in ranks Platinum and above, according to Champion.GG, but she was one of the most played junglers in the LCS, LEC, LPL, and LCK during the 2021 Spring Split. By making her more durable, the early game clears will be a lot more forgiving for players who are as efficient with her movement speed and damage.
Lillia hasn’t seen much play during the start of the 2021 Summer Split across major regions, with junglers like Rumble, Xin Zhao, and Udyr rising up in priority again. It’ll be interesting to see if these adjustments will help her in terms of her success in solo queue as the changes settle in.
Rocket League Championship Series X Championships begin tomorrow
Four regions, four brackets, $1 million.
The post Rocket League Championship Series X Championships begin tomorrow appeared first on Dot Esports.
The Rocket League Championship Series (RLCS) X Championships are about to begin, with round one kicking off at 10am CT on June 15, with 16 teams competing for their share of $1 million in overall prizing.
Matches will run through June 20, with the final day featuring the European and North American finals.
The event will take place over four different regions, EU, NA, Oceania, and South America, though Oceania and SA will only feature the two top teams from each region facing off in a single best-of-seven series. EU and NA will have six teams each, competing in a full playoff bracket.
Here are all of the teams competing within each of the regional competitions.
- Team BDS
- Team Vitality
- Top Blokes
- Guild Esports
- Team Queso
- NRG Esports
- Team Envy
- Spacestation Gaming
- G2 Esports
- FaZe Clan
- Ground Zero Gaming
- Cringe Society
- True Neutral
The SA and Oceania finals will run on June 19, with a special 3v3 show match scheduled to showcase some talented Japanese players acting as a break between the two.
You can learn more about the tournament format, prizing, and the full schedule on the official Rocket League website. All of the matches will be streamed live on the main Rocket League Twitch channel.
Razer reveals AMD-based Blade 14 at E3 keynote
The best of both worlds.
After years of Intel-based releases, Razer unveiled its first AMD-powered laptop with the Blade 14 at E3 2021.
Razer is bringing back the Blade 14 after a lengthy three-year absence, and with it, a new partnership with AMD. The Blade 14 features an eight-core, 16-thread Ryzen 9 5900HX unlocked processor with a base clock of 3.3GHz that boosts up to 4.6GHz. AMD’s processors power some of the strongest gaming laptops on the market, like the Asus ROG Zephyrus G14 and ROG Strix series. The ROG Strix series features the HX-class processor found in the Blade 14, while the more comparable G14 features an HS-class processor.
Aside from its new partnership with AMD, Razer is implementing Nvidia’s RTX 3080 GPU and a 165Hz QHD display into the Blade 14. There are three different models of this laptop. The base version ships with the Ryzen 9 5900HX, an RTX 3060, and an FHD 144Hz display. Moving up the line, Razer offers two models with a 165Hz QHD display with the same 5900HX processor. The only difference between the two QHD models is one features the RTX 3070, and the other offers the RTX 3080.
Razer packs all of this power into an impressively slim 14-inch laptop that follows the same Blade design language fans have become accustomed to. Along with the familiar design comes a wide feature set including upgradable storage from 1TB, Chroma RGB, 16GB DDR4-3200MHz RAM, Wi-Fi 6E, Bluetooth 5.2, several USB connections, DisplayPort 1.4, and HDMI 2.1.
Each model of the Razer 14 runs $1,799, $2,199, and $2,799, respectively.
Despite its new partnership with AMD, Razer still offers its newest Intel-based Blade laptops.
The Blade 14 is available now. For more information, fans can visit the official Razer Store.
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