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Tag: VR Game

VR’s Time To Go Mainstream is NOW

Two years ago I wrote a post called Dead or Alive: What is going on with the Virtual Reality...

‘The Walking Dead: Saints & Sinners’ Was PSVR’s Top Downloaded Game in May

Skydance Interactive’s latest VR game, The Walking Dead: Saints & Sinners (2020), launched to critical acclaim on PC VR back in January....

Skydance Interactive promotes Chris Busse after The Walking Dead VR success

Skydance Interactive announced today that gaming industry veteran Chris Busse is taking up the position of acting president. He replaces Chris Hewish, who...

I Expect You To Die is an Oculus Quest hit, reaching $2 million in revenue

Schell Games’ I Expect You To Die is the latest VR title to celebrate huge success on Oculus Quest. The game, which launched...

The VR Game Launch Roundup: Nature, Ghosts and a Little Pottery

As it’s the end of the week VRFocus takes a look forward at what’s to come in the next seven days. There’s a...

Call to Action in Virtual Reality

Source Call to Action(CTA) is a very important aspect of any digital medium. Unless the user interacts with the system and reaches the...

Cas & Chary Present: Checking Out the YAW VR Motion Simulator

The version I tested is the YAW VR Pro Edition. Hardware Setup Setting up the hardware was straightforward. The box came with a piece of...

The VR Job Hub: Force Field Entertainment & Costsink

Every weekend VRFocus gathers together vacancies from across the virtual reality (VR), augmented reality (AR) and mixed reality (MR) industry, in locations around the globe, to...

VR World Somnium Space Sells 110 ETH of Virtual Land

Somnium Space sold 110 Ethereum (ETH) worth of virtual land plots during the first seven days of its multi-week affair. “During the first week...

Novel system allows untethered high-quality multi-player VR

Virtual reality headsets and application programs for VR are not gaining traction with users because of a chicken-and-egg dilemma, lack of VR content...

Microsoft files patent application for vibrating VR mat



The application, which was first noted by Variety, proposes a “[VR] floor mat activity region” embedded with sensors to enhance the experience of playing a VR game while also preventing the user from crashing into nearby furniture and walls.

The mat would be integrated into a gaming system, which uses a combination of optical sensors, fiducial markers and “spatially distributed” pressure sensors in the mat to calculate the user’s position in a 3D space and shape a simulated world around them. This could reduce reliance on sensors within the headset.

 “The virtual reality experience for the user is selectively augmented based on the positioning of the physical subject identified relative to the activity region,” the application explained. “For example, a notification of a user's proximity to a boundary of the activity region may be provided to the user through visual, auditory, or haptic feedback.”

The application suggested that the user could receive notifications within their VR session if they approach a boundary of the mat, allowing them to avoid crashing into real-world objects. Small vibrating devices could be inserted into the mat to provide haptic feedback to help the user remain within the boundaries of the mat as well as to provide in-game feedback. The application suggests having different textures towards the outside of the mat, presumably to warn the user that they are reaching its boundaries.

The filing also suggests establishing a set ‘starting point’ at the centre of the mat. When the user stands here, a game begins to run.

Several different designs are suggested, including a modular form which would allow for multiple mats to interlock and cover a large area.

As is usually the case with patent applications, this will not necessarily become a commercial product, but it indicates the possible directions Microsoft’s engineers are exploring. The application does not specify which headset the mat would connect with, and it mentions a range of possible computing devices the mat could be used with, including PCs, smartphones, and wearables.

Microsoft’s mixed-reality ventures are currently focused on business rather than entertainment; the HoloLens smart glasses are designed for business, design, training (including military training) and education, with minimal gaming applications. However, the mat could be intended for use with Microsoft’s gaming-focused Kinect motion sensor controller, which was launched in 2010 and intended for use with the Xbox 360 and Xbox One but discontinued in 2017. One of the diagrams included with the application features a device sitting on of a television which bears a very strong resemblance to the Kinect. In May 2018, Microsoft teased a return for the Kinect, suggesting that the dead device could have applications beyond gaming.

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