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Crypto bets via Bitcoin, Ethereum, XRP are fueling illegal gambling in Asia

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The acceptance of top cryptocurrencies like Bitcoin, Ethereum, and XRP on gambling sites are part of the reason why illegal online gambling is rising in Asia, a report from the Asian Racing Federation (ARF) said earlier this week.

Macau’s famed ‘junkets’—businesses that act as middlemen for Chinese high-rollers who make up half the city’s gambling revenue—are said to be using cryptocurrencies to transfer money without detection to offshore the “criminal proceeds” of their illegal betting operations.

Online betting sites—across types like sports, racing, esports, and games—are a highly lucrative industry and process billions of dollars worth of bets each month. Much of these were powered by fiat networks like Skrill and Neteller in the past, but the popularity of cryptocurrencies seems to have onboarded newer entrants.

“International law enforcement and anti-money laundering bodies have highlighted that blockchain and cryptocurrencies facilitate illicit activities including illegal betting and money laundering,” the ARF said in its quarterly bulletin. It added the figures were a seven-fold increase since 2018.

Bitcoin, XRP, and others used

As per the report, Bitcoin, the world’s largest cryptocurrency by market cap, is now accepted at over 127 offshore sports betting websites and 284 online casinos. 780 ‘offshore’ websites, furthermore, accept one or more of the five biggest cryptocurrencies, namely Bitcoin, Ethereum, Bitcoin Cash, and XRP.

These sites have been visited by a combined 229 million users since 2018, with 23% of those coming from places in Asia where online betting and gambling remains an illegal or restricted activity, such as India, Thailand, South Korea, China, Australia, and Hong Kong.

Betting sites using cryptocurrency were also found to have employed ‘agents,’ who actively promote the sites through social media networks like Facebook, YouTube, WhatsApp, and Instagram to Asian users.

The ARF observed and warned that illegal operators were markedly faster to adopt and adapt to new technology, posing a threat to otherwise regulated betting jurisdictions.

Meanwhile, the reports come on the back of similar concerns voiced by the Hong Kong Jockey Club last month. The overseer of the popular horse-racing association said sites accepting cryptocurrencies were not subject to strict regulations, giving rise to suspicious bets and corruption.

“Let’s be clear – the greatest betting integrity threat to racing are jockeys and trainers stopping horses from winning and betting on them to lose on the illegal market,” said the club’s racing integrity and analysis head Tom Chignell at the time.

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Source: https://cryptoslate.com/crypto-bets-via-bitcoin-ethereum-xrp-are-fueling-illegal-gambling-in-asia/

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Riot reveals planned changes to weaken Lillia’s early game, buff durability and scaling

She’ll still be a scary threat when the mid-to-late game rolls around.

The post Riot reveals planned changes to weaken Lillia’s early game, buff durability and scaling appeared first on Dot Esports.

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Many people know Lillia as League of Legends‘ resident Bashful Bloom in the jungle, where she has made a name for herself among pro play and solo queue play alike. However, Riot Games has detailed some changes for the champion that will pull back some power from her early game to make room for more durability and late game power.

Game designer Daniel “Maxw3ll” Emmons gave the players a general overview of some of the planned adjustments, which consisted of giving her Q ability a regeneration effect while dealing damage-over-time, while also getting more base damage, and an AP scaler.

On the other hand, the developers are looking to nerf how much movement speed Lillia gains from her Blooming Blows ability in the early portions of the game, while also increasing the cooldown on her Swirlseed. Her ability to whack people with her Q, then dance around them with her increased speed made her so annoying to deal with pre-level six. She will also be getting a nerf to her ultimate, Lilting Lullaby, but that change hasn’t been detailed just yet.

The goal for these changes is to make her more widespread towards solo queue, instead of just being a pro play focused champion. Currently, Lillia has a 42.7 percent win rate in ranks Platinum and above, according to Champion.GG, but she was one of the most played junglers in the LCS, LEC, LPL, and LCK during the 2021 Spring Split. By making her more durable, the early game clears will be a lot more forgiving for players who are as efficient with her movement speed and damage.

Lillia hasn’t seen much play during the start of the 2021 Summer Split across major regions, with junglers like Rumble, Xin Zhao, and Udyr rising up in priority again. It’ll be interesting to see if these adjustments will help her in terms of her success in solo queue as the changes settle in.

Source: https://dotesports.com/league-of-legends/news/riot-reveals-planned-changes-to-weaken-lillias-early-game-buff-durability-and-scaling

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Rocket League Championship Series X Championships begin tomorrow

Four regions, four brackets, $1 million.

The post Rocket League Championship Series X Championships begin tomorrow appeared first on Dot Esports.

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The Rocket League Championship Series (RLCS) X Championships are about to begin, with round one kicking off at 10am CT on June 15, with 16 teams competing for their share of $1 million in overall prizing.

Matches will run through June 20, with the final day featuring the European and North American finals. 

The event will take place over four different regions, EU, NA, Oceania, and South America, though Oceania and SA will only feature the two top teams from each region facing off in a single best-of-seven series. EU and NA will have six teams each, competing in a full playoff bracket. 

Here are all of the teams competing within each of the regional competitions. 

Europe

  • Team BDS
  • Team Vitality
  • Top Blokes
  • Guild Esports
  • Solary
  • Team Queso

North America

  • NRG Esports
  • Team Envy
  • Spacestation Gaming
  • Rogue
  • G2 Esports
  • FaZe Clan

Oceania

  • Ground Zero Gaming
  • Cringe Society

South America

  • True Neutral
  • FURIA

The SA and Oceania finals will run on June 19, with a special 3v3 show match scheduled to showcase some talented Japanese players acting as a break between the two. 

You can learn more about the tournament format, prizing, and the full schedule on the official Rocket League website. All of the matches will be streamed live on the main Rocket League Twitch channel.

Source: https://dotesports.com/rocket-league/news/rocket-league-championship-series-x-championships-begin-tomorrow

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Razer reveals AMD-based Blade 14 at E3 keynote

The best of both worlds.

The post Razer reveals AMD-based Blade 14 at E3 keynote appeared first on Dot Esports.

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After years of Intel-based releases, Razer unveiled its first AMD-powered laptop with the Blade 14 at E3 2021.

Razer is bringing back the Blade 14 after a lengthy three-year absence, and with it, a new partnership with AMD. The Blade 14 features an eight-core, 16-thread Ryzen 9 5900HX unlocked processor with a base clock of 3.3GHz that boosts up to 4.6GHz. AMD’s processors power some of the strongest gaming laptops on the market, like the Asus ROG Zephyrus G14 and ROG Strix series. The ROG Strix series features the HX-class processor found in the Blade 14, while the more comparable G14 features an HS-class processor.

Aside from its new partnership with AMD, Razer is implementing Nvidia’s RTX 3080 GPU and a 165Hz QHD display into the Blade 14. There are three different models of this laptop. The base version ships with the Ryzen 9 5900HX, an RTX 3060, and an FHD 144Hz display. Moving up the line, Razer offers two models with a 165Hz QHD display with the same 5900HX processor. The only difference between the two QHD models is one features the RTX 3070, and the other offers the RTX 3080.

Razer packs all of this power into an impressively slim 14-inch laptop that follows the same Blade design language fans have become accustomed to. Along with the familiar design comes a wide feature set including upgradable storage from 1TB, Chroma RGB, 16GB DDR4-3200MHz RAM, Wi-Fi 6E, Bluetooth 5.2, several USB connections, DisplayPort 1.4, and HDMI 2.1.

Each model of the Razer 14 runs $1,799, $2,199, and $2,799, respectively.

Despite its new partnership with AMD, Razer still offers its newest Intel-based Blade laptops.

The Blade 14 is available now. For more information, fans can visit the official Razer Store.

Source: https://dotesports.com/hardware/news/razer-reveals-amd-based-blade-14-at-e3-keynote

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