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All Overwatch 2 Season 5 Midseason Buffs July 11

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The Overwatch 2 Season 5 Midseason Patch Notes bring not only bug fixes and new game modes but also buffs to some of gamers’ favorite heroes. Here are all of the Overwatch 2 Season 5 Midseason Buffs.


Smells Like Victory

Orisa

Fortify

  • Damage reduction increased from 40 to 50%.

Dev CommentsWe are increasing the effectiveness of Fortify to make Orisa a stronger counter against team compositions that lean on crowd control.


Ramattra

Ravenous Vortex

  • The projectile now passes through enemy heroes but is still blocked by barriers.

Dev Comments: Sometimes, the Ravenous Vortex projectile hits an enemy and bounces off unpredictably, delaying its activation. This quality-of-life change improves the ability’s consistency and makes it easier to use against groups of enemies without fear of accidental collisions.


Reinhardt

Barrier Field

  • Maximum health increased from 1200 to 1400.

Dev Comments: We are increasing Reinhardt’s barrier uptime to help him better protect his allies. We’ll be keeping an eye on this, as we want to avoid situations where players feel like they are always shooting at barriers.


Wrecking Ball

Quad Cannons

  • Manual reload time reduced from 2 to 1.6 seconds. This does not affect the automatic reload while transformed into a ball, which is still 2 seconds.

Dev Comments: Wrecking Ball rarely reloads his Quad Cannons manually due to the automatic reload that triggers while transformed into a Ball. This change makes reloading without changing forms a more viable option.


Soldier 76

Heavy Pulse Rifle

  • Damage increased from 18 to 19.

Helix Rockets

  • Explosion damage increased from 80 to 90.

Biotic Field

  • Healing per second increased from 35 to 40.

Dev Comments: One of Soldier: 76’s strengths is his reliable damage output, but it hasn’t quite been effective enough after his last round of changes. We’d like to avoid going all the way back up to 20 damage on his primary fire since it has proven too powerful in the past. So instead, we’re adjusting both primary and secondary fire damage slightly. He will also be able to stay in the fight longer and support his team more effectively with extra healing from the Biotic Field.


Symmetra

Photon Projector

  • Secondary Fire maximum impact damage increased from 45 to 50.
  • Secondary Fire maximum explosion damage increased from 45 to 50.
  • Regenerate up to 30 shield health per second when primary fire deals damage to barriers or enemies with shield health.

Sentry Turret

  • Damage per second reduced from 40 to 25.
  • Turrets now reveal enemy heroes to allies while dealing damage and for 1 additional second afterwards.

Dev Comments: Symmetra is exceptionally map dependent, to the point where she is oppressive in certain situations yet ineffectual in others. The following changes increase her weapon effectiveness while lessening some of the frustrations caused by her turrets. The Photon Projector primary fire is now an even more pointed counter against certain heroes due to its conditional shield health regeneration, and the secondary fire now takes one less fully charged projectile to eliminate most heroes. Symmetra’s turrets are especially powerful when focusing on the same target due to their combined total damage output coupled with their slowing effect. We are lowering their raw damage and angling them towards utility to make spreading them out a more viable option.


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