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A Family of Fighters: Meet Brother of Sonic Fox and Las Vegas Local, Kristian ‘Mr.Kwiggle’ McLean

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Dominique “SonicFox” McLean is arguably the greatest fighting game player this generation and undoubtedly the best Netherrealm Studios player ever. In addition to that he is considered the best skullgirls player and is currently dominating the scene in DragonBallFighterZ. However there is another fighting-game out there that he has yet to conquer and that’s because of one man: His brother Kristian McLean. While Fox is easily known in Las Vegas for his back to back EVO world championship in 2015 and 2016, Kwiggle has proved himself as a champion having won almost every major tournament on the east coast at least once.

In the early years Kristian became enthralled in video games, particularly fighting-games. Often playing Tekken 3 and Dead or Alive at his home in New Jersey with his brothers and cousins.

So what got you into gaming?

“So my very first video game experience was over my cousins house, they had an Xbox and the first games I ever saw them play on it was Halo, Dead or Alive 3, and Crazy Taxi. That’s what it was. For Christmas later that year, my parents got us[my brothers and I] a Playstation 2 and the first games I remember having were Crash Bandicoot and Final Fantasy X.”

At the age of 18 his fondness for gaming took to new heights as he began entering fighting-game tournaments and esports. His first tournaments were Tekken Tag Tournament 2 and Dead or Alive 5 at Summer Jam 6. How did it go?

“For Tekken Tag Tournament 2, I was just getting into that and having to control two characters at once was really different. I don’t remember how I placed in that one. However, in Dead or Alive 5 I was turning a lot of heads, and one old school player in particular (Chosen1) thought I was going to be something big, and I ended up taking fifth place in my first tournament.”

After this experience he became hooked immediately wanting more and honing his skills in Team Ninja’s Dead or Alive. This would prove to be where he shined. When Dead or Alive 5 was officially released in September 2012 Mr.Kwiggle was already a major player continuing his rise up the leaderboards. After finding his footing in 2014 he began to dominant every competitor that he would come across, even toppling his brother in tournaments on all but one occasion. By 2015 Kwiggle was the most decorated player with one of the longest win streaks in the game’s history, having defeated everyone before he turned his sights towards the world title at the first Dead or Alive Festival held in Tokyo, Japan. In the Grand Finals he defeated Terurock’s Lei Fang to take home the title for the USA and be crowned the best DOA player in the world.

Kwiggle wins deads or alive festivalOn a scale that big what was the competition like?

“Umm for me it was really exciting, but it was really hectic at the same time because I knew all of the players overseas played very different from us in the states. But apparently they had never heard any of us – like me, Xcaliburbladez, and Sweet Revenge – so they were very excited to have some players from overseas play them. They even kept us playing at the arcade for eight hours straight our first day there!”

That’s really good and truly a testament to your skills; which brings me to my next question: What make you so good at fighting games?

“For me. I think what makes me good is that I’ve grown up playing what is now the best fighting game player in years, and we were both very competitive growing up. It was brotherly fun, but we were also super competitive at the same time. We played so many different games; like almost every version of Mortal Kombat, Soul Calibur, Tekken, and DOA. What I noticed now, looking back, is that I’m very good at adapting, and my reactions are good. I still have a lot of room for improvement, but I would say those two things help me right now.”

While he is primarily known as a Dead or Alive player he has often helped his brother in learning tech with characters from other games such as Mortal Kombat X, Skullgirls, and Injustice 2. Kristian saw his rise to dominance and fame in the FGC in the only way he could, as a brother. Tom Lee-creative director of Team Ninja acknowledged the duo as ​“Quite possibly the most talented siblings in esports today.”.

Brother of Sonic Fox and Las Vegas Local, Kristian ‘Mr.Kwiggle’ McLean

You were there from the beginning; longer than anyone. What was it like seeing your brother [SonicFox] take over the FGC?

“It was 50/50. So on one hand, absolutely it was amazing watching. I was like Wow! He’s so good! It was crazy to think, ‘that’s my little brother’. It was so good seeing him do this event and win that event. We got to fly to a lot of places, especially me. Since he was under age, I got to be his chaperone. There was even one year where for about eight months straight we were in a new state every weekend, like back to back. It was a lot of fun and hectic to watch him grow and get better. Seeing him get better and adapt made me want to compete more as well. Now on the other hand, after achieving all of that fame since I’ve watched it happen and watched him grow up and helped him get better at home through my own eyes, it sometimes passes right over my head that “Oh yeah! My little brother is famous”. It always catches others off guard too when they find out I’m his older brother, and sometimes they don’t believe me until I show them a picture. It just doesn’t always register to me that my little brother is a celebrity.”

So I guess we can call you guys a family of fighters huh? When you’re watching your brother do so good at so many games, do you ever see yourself taking other games as serious as you do Dead or Alive?

“I absolutely would like to. For me DOA is probably the game that I’m most passionate about. I’ve grown up playing it and achieved so much that it’s probably my most played game. So I have a different type of attachment to it. Now when it comes to a lot of other games, most games are 2D fighting-games, which isn’t my background. My background is predominantly 3D fighting-games. I want to take other games as seriously as DOA. However, it would be a challenging process. I would have to learn all of the new mechanics, learn how to fight on a 2D field vs 3D, and it almost feels more limited as to what I can do in terms of my play-style. I love Injustice. I love DragonballFighterZ. I just know it would be a huge learning curve. Everybody grew up playing 2D fighters. Like a lot of the top players have years of experience where as I would just be starting now.”

After finishing college he transitioned to the West Coast ready to face a new set of fighting game players and give the FGC new meaning in Las Vegas. Already he competed in his first Injustice 2 and Tekken 7 tournaments at the Downtown Grand clearing his pool and only losing to Jackie Tran – a former Tekken Evo champion – and a formidable Paul player who placed second only behind Jackie Tran himself.

Is the FGC scene different here than what you’re use to on the East coast?

“Well, for starters, all the main tournaments were basically in my backyard. Like Summer Jam, ECT, NEC, Winterbrawl – they were all about 45 minutes away from me. So I could literally drive to every tournament. I didn’t have to worry about catching flights or where I’d be staying. I could just stay at a friends house that lived close by when I was there. Now on the West Coast there are tournaments, but they aren’t as close and they don’t happen as frequently as they do on the East. Plus they normally don’t have Dead or Alive.”

What would you say that the West Coast in particular Las Vegas needs for the FGC and Esports?

“For starters, more games included. When you think about Las Vegas, the only tournament here is EVO, and they hardly ever put up the games that people want to see. They may do three, four, maybe even five non-major fighting games, but all the other communities get shafted. There’s a lot of communities that don’t have interest in going to EVO when their games aren’t even there. You have to ask, ‘Why would I fly out to the most expensive venue if I’m not even going to get to play?” So I’d say another tournament, and I think having a likeable event would be a big thing. I’ve been to a lot of tournaments, and I hear a lot about what people do and don’t like, and if people don’t like maybe the host, or the venue itself, or some other factor pertaining to the tournament, other people wouldn’t want to go. We need another major tournament that everyone can come out to that’s not so high scale so everyone can feel as if they can come out and play.”

So here on the West Coast we are still growing-still learning. Luckily for you guys on the East you’ve had amazing and tenured tournament operators like Big E (Eric Small) and Shin Blanka (Larry Dixon).

“Well yeah. They are passionate about their events and put them on because they love them. They’ve been fighting for years to make the FGC grow. I think [here] no one is really passionate like that. It’s more so about money or business over love of the industry.”

I think we will get there in due time. It’s a process, one that requires a lot of effort from a lot of brilliant minds to get us to that point, but the players also have to contribute; to come out to the tournaments, play, and help Las Vegas tournaments grow. Here in Las Vegas how would you help us grow?

“I agree its going out to more weeklys and local tournaments, but you also have to help promote the events, tell friends, and just spread the word in general. Also bringing people that have never been to tournaments to check it out would be good.”

Another thing is a lot of new or online players don’t really come out to tournaments for fear of how they will place or if they can make it out of their pools.

“Going to tournaments isn’t always about winning. It’s also about playing for fun and the experience. Playing online doesn’t compare to the environment that you’re in at tournaments.”.

I think we will get better at that. As more places open like the new Esports Arena at the Luxor, gamers will see that Vegas is trying, but more importantly, see that while Esports is very competitive, it’s also very engaging and very different from anything else. It’s almost like a party. I guess for you when connecting back with friends on the East it’s more like a family reunion.

“Exactly.”

Are there any games that you are looking forward to?

“Soul Calibur 6. It’s another series that I grew up playing. With my brother, I’ve played them all since the second one. I think me and a lot of people stopped playing with what happened with Soul Calibur 5. At one point my brother and I played Soul Calibur more than anything else. Plus it’s a 3D fighting game and they’re bringing back the characters I like playing like Ivy, Talim, and Seong Mina.”

Well we hope to see you win tournaments for that game too. In closing is there anything we can expect from you in the near future and anything you’d like to say in general?

“Nope, just expect to see me doing a lot more in a couple of months, and expect to see me out more helping to promote and help the local scene.”

If you’d like to see more of Mr.Kwiggle the following link below will take you to his official Twitter

Xbox Gamertag: Mr Kwiggle
Playstation Gamertag: MC Kwiggle

Source: http://www.esportsinlasvegas.com/a-family-of-fighters-meet-brother-of-sonic-fox-and-las-vegas-local-kristian-mr-kwiggle-mclean/

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After A Multi-Month Period of Development, SaTT’s Social Network Monetization Platform Is Finally Set to Debut

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Blockchain-based advertising platform SaTT first debuted its MVP far back in 2020, since then the France-based ad firm being pioneered by Atayen Inc. has been doing a lot to stay on the front page of the blockchain-based advertising landscape. Current development shows that a novel blockchain firm is set to unveil its long-awaited Social Network Monetization Platform.

The SaTT’s Social Network Monetization Platform is a brainchild of a multi-month period of development and a product of fine work of innovation by Atayen Inc. The product will feature the notion of Advertising Pools, or Ad Pools, which will debut alongside social network farming, allowing firms and organizations to reward creators more transparently in the future. When asked about the significance of the approaching launch, Atayen said:

“To showcase proof-of-concept for the technology, Atayen is offering the first Ad Pool on YouTube for interested early adopters, entitled Proof Of Concept: YouTube Challenge. Throughout the process, Crypto YouTubers can discover the advantages of SaTT firsthand and earn SaTT cryptocurrency with their youtube channel.”

The Ad Pool will commence with a total of 100 million SaTT tokens, with the goal of reaching a total of 5 million views. In order to attain this milestone, creators will have to meet some preset performance-based objectives provided by the company.

SaTT is calling on all content creators and advertisers to seize this blue-chip opportunity to become the early adopters of the SaTT advertising platform. The Ad Pool, according to Atayen, would allow content providers to earn SaTT automatically through Post Farming, which requires a particular number of views, likes, or retweets. Once the conditions are met, creators will receive the SaTT token, and the balance will be transferred.

This launch will unarguably set the tune for an explosive exposure on all that SaTT has been building in the past years, and will ultimately gear up the path for massive mainstream adoption of the SaTT advertising product.

Discover SaTT and What We Have Been Building.

Conceived out of the need to decentralize the global advertising landscape, SaTT is a blockchain-based advertising project currently running on a dual chain: the Ethereum blockchain and the Binance Smart Chain (BSC). SATT token is the native cryptocurrency token that powers the SaTT ecosystem DApp and a medium through which all transactions are completed within the platform.

Last year, SaTT integrated its decentralized advertising solution with the top social media platforms including Facebook, Instagram, Youtube, and Twitter. Allowing advertisers to promote their products and services through influential marketing strategies.

With the help of decentralized smart contract oracle, SaTT connects advertisers to publishers (social media influencers) together, allowing publishers to create content via these social media channels and in turn get paid for their effort based on the level of engagement derived (number of views, shares, likes, comments of the publication).

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Source: https://bitcoinist.com/after-a-multi-month-period-of-development-satts-social-network-monetization-platform-is-finally-set-to-debut/?utm_source=rss&utm_medium=rss&utm_campaign=after-a-multi-month-period-of-development-satts-social-network-monetization-platform-is-finally-set-to-debut

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A New Metaverse Project That Has Started to Spread Around the Globe

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The Next Earth project is a big deal. It’s not just another blockchain startup. It’s a new NFT-based replica of Earth that aims to disrupt the centralized status quo. Currently, over 25 million “tiles” on this virtual Earth have been sold (the digital planet has only been live for about one and a half months).

This metaverse project is gaining interest around the world, with videos and articles in Arabic, Korean, Russian, Indian, Polish, Serbian, and more. This is because the project is focused on providing something that hasn’t been done before: a metaverse where anyone can buy virtual properties of anything they want without relying on centralized servers.

The idea behind this is simple: if you can’t truly trust anyone with your data when you’re online today, then how do you expect to be able to trust them with your identity or assets when you’re interacting with an entire planet?

The Power of an International Community

One of the most interesting aspects of this project is that it’s a global community. The Next Earth team has been very active in creating an international community, with thousands of members in its Discord, featuring international lobbies in German, Hungarian, French, Korean, Serbian and far more. They have created a community where people can come together and discuss ideas and strategies for building the metaverse.

This is important because it shows that there is a real desire for something new in the metaverse space. People want to be able to interact with each other on their own terms, not just through centralized services like Facebook or Twitter.

What’s Next?

This brings us to what’s next for this project. In order to succeed, this new virtual world needs to provide something that hasn’t been done before: truly decentralized ownership of virtual land and assets without relying on centralized platforms controlled by someone else (like Amazon Web Services).

To do this they will build out more features than just owning land: Users will be able to buy virtual property from other users, all while being able to trust that no one will ever be able to take those items away from them again without permission. This is where things get really interesting!

The Next Earth project is launching a marketplace where users can buy and sell their virtual property NFTs, which is planned to release on September 27th. This will help fuel the long-term vision of creating a “metaverse nation” where people will be able to create their own virtual cities and towns.

This is an exciting time for the metaverse space because we are finally starting to see some real innovation in this area. It’s important to remember that the metaverse isn’t just about owning land or assets; it’s about building communities.

Spreading Creativity Globally

Next Earth has a number of other exciting innovations in the pipeline, including tile-based pixel art.

Tile-based pixel art will be a new way of creating virtual art that is also non-fungible (meaning that each one can be identified as unique). This means that when you buy virtual land on Next Earth, you can create unique pixel artwork on top of it.

Ultimately, it makes sense that an Earth-based metaverse is catching the attention of people around the world. Everyone even dreams of owning a piece of Disney World or sunny beaches, and now it can be yours in the virtual metaverse.

Photo by Sebastian Svenson on Unsplash

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Source: https://bitcoinist.com/a-new-metaverse-project-that-has-started-to-spread-around-the-globe/?utm_source=rss&utm_medium=rss&utm_campaign=a-new-metaverse-project-that-has-started-to-spread-around-the-globe

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The Most Worthwhile Digital Currency to Invest in the Next Three Years-RLI

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IXecx is an umbrella project of the The Confidential Computing Consortium Foundation.IXec builds open-source software aiming to “decentralize the cloud”. Blockchain technology is used to organize this marketplace where users can rent their computing power, data, or applications.

IXec also offers consulting and support to companies in the development of blockchain projects, from ideation to implementation. By providing on-demand access to cloud computing resources, IXecx supports compute-intensive applications in fields such as AI, big data, healthcare, rendering, or FinTech.The company works with renowned partners such as Intel, Google, and IBM Cloud.

One of the main strengths of IXecx lies in trusted off-chain computing. In collaboration with Intel, IXecx has released the first-ever ‘trusted compute’ solution for blockchain (TEE using Intel SGX). IXecx offers a Blockchain based AI model marketplace which allows to trade (i.e. rent out) AI models in a secure way, the framework leverages Intel SGX to protect the privacy of the models during the rental procedure.

IXecx issued its own digital currency-RLI on September 1, 2021. According to Stephen Walli, President of Group Operations, the Group plans to realize that RLI can be freely traded on major global exchanges on January 1, 2022. In view of the current small number of users holding RLI coins, in order to ensure that RLI has a certain degree of liquidity, users can earn RLI coins through mining from September 1, 2021. In addition, the group also prepared a marketing promotion incentive of 50 million US dollars. Individuals or teams can get up to 5 million U.S. dollars rewards for participating in marketing.

Regarding the future value of RLI, Stephen Walli said that RLI is a decentralized computing resource market. combines blockchain technology with 5G technology to improve the quality of modern urban services. In addition, transactions conducted through the blockchain network are instant and immutable, which further improves the security of payment. It will provide solutions for more start-up companies, solve problems related to multi-enterprise interaction, and promote the creation of new business models based on 5G.Provide blockchain technology for infrastructure supporting 5G, machine-to-machine (M2M) transactions, and autonomous services. IXecx is working with Intel to apply 5G and blockchain in cities. Currently in this demo, IXecx provides a blockchain-based market for connecting services between devices and decentralized identity verification. By combining 5G and blockchain in rescue services, the demonstration provides a high-performance and secure concept for urban 5G infrastructure.

“In a wider perspective, the development of distributed computing is a credible scenario for the future, and blockchain may be a nice lever in this scenario. The plan is to continue with other open scientific codes requiring possibly other types of worker pools.”

Gilles Deleuze, EDF Blockchain Co-ordinator.

For more information, please visit the group website: https://www.ixecx.com 

PlatoAi. Web3 Reimagined. Data Intelligence Amplified.

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Source: https://themerkle.com/the-most-worthwhile-digital-currency-to-invest-in-the-next-three-years-rli/

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